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Concerning Kitchens
Making a game set in a kitchen can be strange. While there may be earthquakes and snow storms and yes you might find yourself sliding about on the deck of a pirate ship, this is still a game which is,…
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Too many cooks…
Another day another delicious biscuit. We’re back from Blackpool after our second successful public showing and we’re brimming with new ideas, features and a few new bugs to fix too! One of the best things we get to experience at these…
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Boring Design Talk Interlude
Let’s blog! I want to talk to you today about a bit of the games design process which doesn’t get a whole lot of attention, mainly because, like an anonymous streaker, it doesn’t have a name and there isn’t a…
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First Impressions
There’s been a bit of radio silence from Ghost Town Games over the past few weeks as we put together our build for the Norwich Gaming Festival last Saturday. Before we get into the details of how the expo went…
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Co-op Gaming
Pull up a chair you handsome young thing you, let’s have a chat about a little thing called co-operation! From as early as I can remember I’ve loved co-operative gaming. I grew up with 3 brothers (presumably because my mum…
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Fighting Dinosaurs
Another week’s gone by and the wolves are back clawing at the door: ‘What’s new for Ghost Town Games?!’ their bristly wolf lips ask? To which I reply: Who’s going to pay for that? That door is ruined. You realise that’s…
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