Ghost Town Games
Gemma Langford
Does words. Wishes she was a vampire.
Oli De-Vine
Gameplay programmer. Wishes magic was real
Phil Duncan
Creative Director. Has thoughts about colours.
Ghost Town Games is technically a 3-person studio (Gemma, Oli & Phil), but the reality is that we work with a host of (lovely & extremely talented) contractors and partner studios on our games! (which isn’t to mention the countless developers, friends and fans who influence the projects we work on as a studio!)
Forming in 2015 we pride ourselves on making co-operative games, the kind of games you can play with your friends and some pizza on a Friday night, or with some ice cream in your pyjamas on Sunday.
We released our first game ‘Overcooked!’ in 2016 (published by Team 17), which was (much to our great surprise!) a bit of a hit… Gemma joined the team shortly after, and together the three of us make up the core of Ghost Town Games. We co-developed a sequel with Team17 (Overcooked! 2) and a host of other collaborators which brought the game to an even wider audience.
We’re currently working on Stage Fright, a brand new two-player co-operative adventure that we just know you’re going to love!
Does words. Wishes she was a vampire.
Gameplay programmer. Wishes magic was real
Creative Director. Has thoughts about colours.
Production Director
Senior 3D Artist and Founder of Krygon Studios, a digital art outsourcing studio.
Animator at Paper Snake
3D Artist at Krygon Studios
Co Founder of Paper Snake animation studio
Senior Animator at Paper Snake
Sound Designer at Settete
Cinematics Director
Animation Director/ Super cool guy with nice eyes (his words) at Paper Snake
Graphics programmer and VFX artist
Animator at Paper Snake
3D Artist at Krygon Studios
Sound Designer at Settete
Concept Artist
Co Founder of Paper Snake animation studio
Environment Artist
Animator at Paper Snake
Network Programmer