Ghost Town Games
Phil Duncan
Creative Director. Has thoughts about colours.
Oli De-Vine
Gameplay programmer. Wishes magic was real
Gemma Langford
Does words. Wishes she was a vampire.
Ghost Town Games is technically a 3-person studio (Gemma, Oli & Phil), but the reality is that we work with a host of (lovely & extremely talented) contractors and partner studios on our games! (which isn’t to mention the countless developers, friends and fans who influence the projects we work on as a studio!)
Forming in 2015 we pride ourselves on making co-operative games, the kind of games you can play with your friends and some pizza on a Friday night, or with some ice cream in your pyjamas on Sunday.
We released our first game ‘Overcooked!’ in 2016 (published by Team 17), which was (much to our great surprise!) a bit of a hit… Gemma joined the team shortly after, and together the three of us make up the core of Ghost Town Games. We co-developed a sequel with Team17 (Overcooked! 2) and a host of other collaborators which brought the game to an even wider audience.
We’re currently working on Stage Fright, a brand new two-player co-operative adventure that we just know you’re going to love!
Creative Director. Has thoughts about colours.
Gameplay programmer. Wishes magic was real
Does words. Wishes she was a vampire.
Sound Designer at Settete
Sound Designer at Settete
Sound Designer at Settete
3D Artist at Krygon Studios
3D Artist at Krygon Studios
Animator at Paper Snake
Senior Animator at Paper Snake
Animator at Paper Snake
Animator at Paper Snake
Animation Director/ Super cool guy with nice eyes (his words) at Paper Snake
Co Founder of Paper Snake animation studio
Co Founder of Paper Snake animation studio
Senior 3D Artist and Founder of Krygon Studios, a digital art outsourcing studio.
Network Programmer
Cinematics Director
Production Director
Concept Artist
Graphics programmer and VFX artist
Environment Artist